Teachers are using Cogent Education's products to help students learn difficult science concepts

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Interactive Cases are now part of ExploreLearning Gizmos.

Quick Facts on Interactive CasesTM

Can be completed in a single class period (Depends on student experience and topic difficulty).
Make difficult science concepts relevant to the real world.
Are proven to improve students' critical thinking abilities.
Enable students to perform virtual experiments in the molecular world.
Includes a real time data system developed with teachers for teachers.
Run on many hardware platforms (Chromebooks, most desktop and laptop browsers, Window 7 or later, Mac OS X 10.7 or later, iPad 3 or newer, and Android 5 or later).
Are used by middle schools, high schools and colleges.
Were developed based on National Institute of Health (NIH) and National Science Foundation (NSF) funded research.
Can be used by students at school and at home.
Align to state and NGSS standards.
Qualify for many funding sources (Title IA, Title IIA, Race to the Top, Charter Schools, IDEA).
Teach biology, anatomony, physiology, life sciences, neuroscience, environmental science topics and are great for AP courses.
Explore the Molecular World

Cogent Education's Interactive CasesTM are designed by scientists and created by programmers, game designers and artists to provide students opportunities to act like real scientists. Students dive into the molecular world to see, explore and interact with cells, ions and molecules.

Provide Interest & Relevance

Each Interactive CaseTM provides a captivating real-world scenario that makes science relevant to the real world. These dynamic, interactive virtual worlds effectively engage students in their learning. Students solve problems by making observations, collecting and analyzing data, forming and testing hypotheses, and communicating their findings.

Get Real Time Data Learn More about SABLE!

As students apply the scientific method to solve the problem, their performance on specific critical thinking skills is sent to the teacher in real time. Our patent-pending skills and assessments-based learning environment (SABLE) translates the data into a heat map that pinpoints areas of need for each student, thereby allowing the teacher to instantly personalize and differentiate their instruction.

Download our Overview Guide.

View Previews of All of Our Interactive CasesTM

Students must help a young man, named Anthony, who has Type II diabetes and high blood pressure. Students must make a diagnosis and then must apply the principles of filtration to help Anthony.
Students must help a young hiker who arrived complaining of painful muscle spams in his calf. Students must determine what animal has stung or bitten him and determine how the toxin has affected the action potentials in his nerves.
A CIA agent has been poisoned, but is still alive and has been rescued by Navy Seals. As a forensic scientist, students must determine the identity of the poison that has affected the agent’s cells.
As a veterinary neurologist, students learn about cell signaling to help a dog that has tremors and trouble standing up. They learn about links between hormones, gene regulation and the nervous system.
Students help a patient who has been exposed to chlorine gas following a train wreck. Students fly into the lungs to learn about diffusion and apply various treatments, collect data and help cure the patient.
A Great Dane dog is eating well, but losing weight. As a veterinary technician students apply their learning of enzymes to help the dog recover.
Working as a CDC scientist, students investigate an outbreak of multi-drug resistant bacterial infections, and trace it to the use of antibiotics on a commercial farm.
As a geneticist, students learn about genetic alterations in meiosis to determine why a calico cat, which are usually female, is male.
In the role of a nurse at a university health facility, students must help a student who stayed up 18 hours studying for finals. The patient drank lots of energy drinks and coffee, and is now suffering from muscle weakness and having trouble walking.
In the role of a physician in the ER of a hospital, students must help a young child that has ingested a toxin while on a family outing to a botanical garden.
An infant on a farm has blue baby syndrome. As an EPA environmental engineer, students must find the cause of the baby’s illness. Using data from the environment, students learn the importance of the nitrogen cycle and how human factors can impact nature.

In the role of a veterinarian, students help a young calf, named Clark, who is having seizures. To determine the cause, the students “fly into” Clark’s brain to learn about osmosis and apply their learning to save Clark.

Students must determine why the coral in the Great Barrier Reef is bleaching. By learning the key principles of photosynthesis and performing experiments in their laboratory aquarium, students determine the cause of the coral decline.
A baby girl’s ADA enzymes are not working properly and suffers from ADA SCID an immune disease. Students act as a pediatrician to find the cause of the disease. Students learn about protein synthesis and use stem cell therapy to treat the child.
In the role of a neurologist, students investigate how nerve cells communicate to help a patient who has recently developed hand tremors and has trouble standing and walking.

Interactive Books, Interactive Guides & Interactive Games


Cogent Education also offers Interactive Books, Guides and Games. Our Interactive Books are "interactive textbooks” that allow concepts to come alive through 3D animations, rotatable 3D models of proteins and molecules, and interactive annotated images. Videos, reference materials, embedded assessment items and study cards, also aid students in understanding the dynamic world of cells.

Our Interactive Guides or “Bytes” allow students to learn key science concepts in 15-20 minutes. Bytes can be used by teachers as introductions, reviews, or as homework assignments in a flipped classroom.

Our Interactive Games are simulations of cellular environments in which students can learn and apply key biology concepts to solve various puzzles.

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