Teachers are using Cogent Education's products to help students learn difficult science concepts
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Interactive Cases are now part of ExploreLearning Gizmos.
Quick Facts on Interactive CasesTM
Explore the Molecular World
Cogent Education's Interactive CasesTM are designed by scientists and created by programmers, game designers and artists to provide students opportunities to act like real scientists. Students dive into the molecular world to see, explore and interact with cells, ions and molecules.
Provide Interest & Relevance
Each Interactive CaseTM provides a captivating real-world scenario that makes science relevant to the real world. These dynamic, interactive virtual worlds effectively engage students in their learning. Students solve problems by making observations, collecting and analyzing data, forming and testing hypotheses, and communicating their findings.
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As students apply the scientific method to solve the problem, their performance on specific critical thinking skills is sent to the teacher in real time. Our patent-pending skills and assessments-based learning environment (SABLE) translates the data into a heat map that pinpoints areas of need for each student, thereby allowing the teacher to instantly personalize and differentiate their instruction.
View Previews of All of Our Interactive CasesTM
In the role of a veterinarian, students help a young calf, named Clark, who is having seizures. To determine the cause, the students “fly into” Clark’s brain to learn about osmosis and apply their learning to save Clark.
Interactive Books, Interactive Guides & Interactive Games
Cogent Education also offers Interactive Books, Guides and Games. Our Interactive Books are "interactive textbooks” that allow concepts to come alive through 3D animations, rotatable 3D models of proteins and molecules, and interactive annotated images. Videos, reference materials, embedded assessment items and study cards, also aid students in understanding the dynamic world of cells.
Our Interactive Guides or “Bytes” allow students to learn key science concepts in 15-20 minutes. Bytes can be used by teachers as introductions, reviews, or as homework assignments in a flipped classroom.
Our Interactive Games are simulations of cellular environments in which students can learn and apply key biology concepts to solve various puzzles.